lunatechian (lunatech-ian)

one relating to, belonging to, or resembling lunatech

a principal of good user design

I am quite sure this guy is talking about emacs and vi war

Similarly, I have heard people argue against a tool that they ignore based on the fact that it can do too much. Too much functionality in a tools is a problem only if unneeded or unwanted functionality somehow makes it harder to use the needed and wanted parts. I have heard people argue about the amount of memory a particular tool requires, whereas the additional memory required might represent a cost equivalent to a few hours of work at most. A favorite idea is to label a particular tool with a name suggesting what it ought to be doing, and then arguing that it is doing more than that. For instance, a text editor that is capable of automatic indentation would be accused of being a ``kitchen-sink'' tool because after all it does much more than allowing the user to just edit text.

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Too may Steves in the house ?

< awormus> the funniest thing just happened
< awormus> we're having guests and my wife asked me what I'm going to wear
< awormus> so I said I was going to do the "Steve Jobs" thing
< awormus> she looked a bit puzzled and then said "You mean like ... "
           and started jumping around the room
< awormus> and I said "No, that's Steve Balmer"

Steve and Steve

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A witty saying proves nothing

And a witty error message does not look funny if it happens 5 times in 5 minutes.

and while I am in a ranting mood, what is the big idea in showing birthdays that have already elapsed

The above screenshots are from orkut - if you fail to recognize them that is

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Rage against the machine

Originally posted Sat, 18 Oct 2003

This news article at BBC has a list of things that cause loss of data. The list reads more like The Foolish Things we do with our computers.

  • Laptop shot in anger
  • PC thrown out the window to destroy evidence before police arrived
  • Laptop fell off a moped and was run over by lorry
  • Laptop dropped in bath while doing company accounts
  • Stolen PCs rescued after three weeks in a river
  • Red wine spilt on laptop over dinner
  • Server rescued after running unchecked 24/7 for years under layers of dust and dirt
  • Computer thrown against a wall
  • Latte-covered laptop rescued
  • Laptop left on car roof as owner drives off

The article also asks its readers to share how they lost their data. The stories are funny. My favourite

My mother was so infuriated that she couldn't get something to print,  she proceeded to completely rip the keyboard and mouse out of the sockets and throw them out the window.
The worst I treated my computer was when I once kicked it to make it go faser. I realized later that a better way is to simply switch from using Windows to Linux :-)

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Personal ad as a periodic table

Originally posted Fri, 17 Oct 2003

This is really nifty. Good use of chemistry, DHTML and information design. This guy posted all the information about himself in a personal ad. He presented the whole thing as a periodic table. One cool hack. I will make one for myself too. See here for this guy's personal ad

addendum: 2 years later the link still works and I still have not made something like that for myself

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Do violent games inspire people

Originally posted on posted Fri, 17 Oct 2003

Ownt has an interview with the Running with scissors' Vince Desi. The interview was posted on October 7th 2003, but I did not blog about it then. Vince is an all around cool guy, not because he uses a lot of fu** and shit (which Ownt has not censored graciously), but because he has his head in the right place and knows a thing about computer games. In case you do not know, Running with scissors made a wonderful game called Postal, which has helped to bring cheer into a lot of stressed out people(many of whom are programmers). It has lots of violence (you can burn people and there is lot of blood). Here is how they describe themselves at their site

We are Running With Scissors, notorious video game developers despised by Senator Lieberman, the United States Post Office and the Australian legislature (to name but three), for daring to produce the tasteless and insensitive videogames POSTAL and POSTAL 2.
. My favorite quote in the interview is
Q: Back then did you think much about the fact that games could somehow "inspire" the player to commit acts that were portrayed in your game, or any game for that matter?
A: First let me say that if I thought we could make a game that would honestly motivate people to do things in real life, then I would make a game about fucking, cause this world needs more sex than killing that's for shit sure.

You can read the rest of the interview at Ownt. (link to archive.org's archive). Be warned beforehand if you have sensitive feelings.

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lunatech's immutable laws of life

rshekhar@rshekhar$ dict hypothesis 
From WordNet (r) 2.0 [wn]:
  hypothesis
       n 1: a proposal intended to explain certain facts or observations
       2: a tentative theory about the natural world; a concept that
          is not yet verified but that if true would explain certain
          facts or phenomena; "a scientific hypothesis that survives
          experimental testing becomes a scientific theory"; "he
          proposed a fresh theory of alkalis that later was accepted
          in chemical practices" [syn: {possibility}, {theory}]

Here are some of my hypotheses, tentatively named lunatech's immutable laws of life

  1. All new PHP programmers want to write a content management system
  2. All new Java programmers will write a chat client
  3. All college students love complexity and will do everything to increase it (at least the amount of complexity in their lives)
  4. All college students want to do a project in 'networking'

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